using System.Collections.Generic;
using UnityEngine;

namespace Main.CropPlant
{
    [CreateAssetMenu(fileName = "CropDetailsList_SO", menuName = "ScriptableObject/CropDetailsList_SO", order = 0)]
    public class CropDetailsList_SO : ZSWF_SOSingleton<CropDetailsList_SO>
    {
        public List<CropDetails> cropDetails;
    }
}

